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No need to own a drawing to play

the hand left. the games started.

They had the whole book to themselves. This was probably inevitable.

01

Margin Run

The page is the level. Find your footing on the ink.

Take a run
02

The Scrap

Two drawings settle it. Strike, guard, grab. Try a solo fight or meet another player.

Enter the Scrap
03

Noughts & crosses

A familiar game on a badly drawn table. Pull up a chair.

Find a seat
04

The machine

A machine full of drawings. Its page carries the current round and availability.

Visit the machine

Playing for a place?

Each game shows its current availability and claim rules. Check your recorded place whenever you like.

Check your place →